So - It's been a while since I threw up any new stuff on my profile and thought it would be a good idea to do it with the fresh World in Conflict MP BETA (avalible until end of June. Quick conclusion of the playability - on my rig, which isn't too hot, I got a extremely smooth FPS using Low (not lowest) visual settings, kicking around 50-80FPS which is terrific. But at the really interesting settings it wasn't quite that effective. But what to expect? Sitting around a year old mainstream machine with a brand new game ain't gonna be a success if looking to really kick back some nice visuals along with excellent framerate. The gameplay is pretty much identical to the older Ground Control 2 game developed by the same author. It's your team against a variety of different opponents trying to take control of as many tactical points as possible on the map. Sounds basic, and it's become basic the later years but there's a few new features to keep things fresh(er): * Tactical Aid - you achieve points while your forces is attacking, no matter if your forces die or killing the enemy they still bring in tactical aid points for your disposal which allows you to call it special aids depending on how many points you've gathered. Everything from Light Artillery and Paradrops to Anti-Air, Napalm-strikes and tactical nukes is awaiting your pinpointing on the map. That's the most fresh feature in the game, but ofcourse there's other stuff to it - such a classes which you choose in the start ...
Showing posts with label Conflict. Show all posts
Showing posts with label Conflict. Show all posts
Friday, December 14, 2012
World in Conflict MP BETA Performance
World in Conflict MP BETA Performance Tube. Duration : 6.08 Mins.
So - It's been a while since I threw up any new stuff on my profile and thought it would be a good idea to do it with the fresh World in Conflict MP BETA (avalible until end of June. Quick conclusion of the playability - on my rig, which isn't too hot, I got a extremely smooth FPS using Low (not lowest) visual settings, kicking around 50-80FPS which is terrific. But at the really interesting settings it wasn't quite that effective. But what to expect? Sitting around a year old mainstream machine with a brand new game ain't gonna be a success if looking to really kick back some nice visuals along with excellent framerate. The gameplay is pretty much identical to the older Ground Control 2 game developed by the same author. It's your team against a variety of different opponents trying to take control of as many tactical points as possible on the map. Sounds basic, and it's become basic the later years but there's a few new features to keep things fresh(er): * Tactical Aid - you achieve points while your forces is attacking, no matter if your forces die or killing the enemy they still bring in tactical aid points for your disposal which allows you to call it special aids depending on how many points you've gathered. Everything from Light Artillery and Paradrops to Anti-Air, Napalm-strikes and tactical nukes is awaiting your pinpointing on the map. That's the most fresh feature in the game, but ofcourse there's other stuff to it - such a classes which you choose in the start ...
So - It's been a while since I threw up any new stuff on my profile and thought it would be a good idea to do it with the fresh World in Conflict MP BETA (avalible until end of June. Quick conclusion of the playability - on my rig, which isn't too hot, I got a extremely smooth FPS using Low (not lowest) visual settings, kicking around 50-80FPS which is terrific. But at the really interesting settings it wasn't quite that effective. But what to expect? Sitting around a year old mainstream machine with a brand new game ain't gonna be a success if looking to really kick back some nice visuals along with excellent framerate. The gameplay is pretty much identical to the older Ground Control 2 game developed by the same author. It's your team against a variety of different opponents trying to take control of as many tactical points as possible on the map. Sounds basic, and it's become basic the later years but there's a few new features to keep things fresh(er): * Tactical Aid - you achieve points while your forces is attacking, no matter if your forces die or killing the enemy they still bring in tactical aid points for your disposal which allows you to call it special aids depending on how many points you've gathered. Everything from Light Artillery and Paradrops to Anti-Air, Napalm-strikes and tactical nukes is awaiting your pinpointing on the map. That's the most fresh feature in the game, but ofcourse there's other stuff to it - such a classes which you choose in the start ...
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